a16z Podcast

a16z Podcast: Truce for Mobile, Battle for VR

Chris Dixon, Benedict Evans, and Kyle Russell

Posted October 10, 2016

The most recent Oculus Connect event (the third and largest yet) has been lauded as bringing us closer than ever to the future promised for virtual reality or VR. There have been many hardware moves by many players, both recently and over the past year. Who’s in it to win it? How far are we from the “holy grail” of headsets that will truly mainstream VR? Will the killer app — or layer — for VR be social? And is there enough enthusiasm and activity to get us past the “trough of disillusionment” that inevitably follows the “peak of inflated expectations” in the hype cycle for new technologies like VR?

In this episode of the a16z Podcast, partners Chris Dixon, Benedict Evans, and Kyle Russell deep dive on all the gear and players in the VR ecosystem; the evolution of content beyond gaming (with a teeny hint at what a VR horror genre might look like); and how the high-end will push the medium forward for all.