a16z Podcast

Classroom 2050: Unleashing AI, XR, Gaming

Sal Khan, Anurupa Ganguly, Allison Matthews, and Romy Drucker

Posted August 14, 2023

With students learning in more places and different ways than we have ever seen, the pace of change in education is dizzying. Can this progress narrow learning gaps exacerbated by COVID-19 or will it fuel divides? How can we make the most of this once-in-a-generation opportunity?

Join our panelists from Khan Academy, PrismsVR, and Minecraft Education as we discuss the classroom of the future, and how important technologies including AI, XR, and gaming should play a role in it.

Show Notes

00:00 – The classroom of 2023

04:30 – Data on the current classroom

05:40– Developing the next gen of STEM talent

08:00 –  AI in the classroom

13:10 – The role of gaming in the classroom

16:00 – Misconceptions of technology in the classroom

17:51 – The ways teachers and students use AI

21:15 – The future role of a teacher

24:25 – Personalization and ownership in education

27:11 – Getting hardware into the classroom

29:54 – Misconceptions of teacher’s abilities and appetite for tech

31:25 – Why implement these changes now?

36:05 – Call to action for the classroom of 2050