With students learning in more places and different ways than we have ever seen, the pace of change in education is dizzying. Can this progress narrow learning gaps exacerbated by COVID-19 or will it fuel divides? How can we make the most of this once-in-a-generation opportunity?
Join our panelists from Khan Academy, PrismsVR, and Minecraft Education as we discuss the classroom of the future, and how important technologies including AI, XR, and gaming should play a role in it.
00:00 – The classroom of 2023
04:30 – Data on the current classroom
05:40– Developing the next gen of STEM talent
08:00 – AI in the classroom
13:10 – The role of gaming in the classroom
16:00 – Misconceptions of technology in the classroom
17:51 – The ways teachers and students use AI
21:15 – The future role of a teacher
24:25 – Personalization and ownership in education
27:11 – Getting hardware into the classroom
29:54 – Misconceptions of teacher’s abilities and appetite for tech
31:25 – Why implement these changes now?
36:05 – Call to action for the classroom of 2050
Sal Khan
Anurupa Ganguly
Allison Matthews
Romy Drucker
The a16z Podcast discusses the most important ideas within technology with the people building it. Each episode aims to put listeners ahead of the curve, covering topics like AI, energy, genomics, space, and more.