“Mobile-first” (and now too AI-first) has been a mantra of sorts in design, but what does that mean at a company, product management, and competitive level? Especially given someone at company X will always say “we should do what Y did” — even if they have no idea let alone data why Y did it.
And while designing for screens is “like growing a carp in a bathtub” (will inevitably grow to the size of the container), what do design constraints mean in an increasingly screen-less world — one where everything will eventually become an input … and even an output? What does it mean to design for a mobile world when “an app isn’t really an app” — and the very definition of apps are themselves evolving, including cross-culturally?
From the age-old question of whether there are design universals to the age-old dynamic of bundling/unbundling, the guests on this episode of the a16z Podcast — Luke Wroblewski and a16z’s Connie Chan (in conversation with Sonal Chokshi) riff, hallway style, on all things design in practice. And on why startups may have the ultimate design advantage.
The a16z Podcast discusses the most important ideas within technology with the people building it. Each episode aims to put listeners ahead of the curve, covering topics like AI, energy, genomics, space, and more.