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Since social distancing measures were first put in place, time spent gaming has gone up—way up. According to a recent report by Verizon, video game usage in the U.S. has risen 75 percent during peak hours. The “s...
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When it comes to social and business interaction, the whole world has moved online. We dial into meetings with Zoom, we chat with our friends on apps, and we connect with business contacts on Linkedin. Yet conferences ha...
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Chinese New Year, the biggest holiday in Chinese culture, is traditionally celebrated with family gatherings, fireworks, a national TV show with over a billion viewers, and gifted red envelopes (stuffed with money). For ...
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This post, part 1 of 2, explains how platforms can help influencers monetize through digital goods and ecommerce. Part 2 will focus on platform memberships sold directly to end users.
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In the future, we’re all going to be shopping on video apps like TikTok. Whether you’re buying instant noodles or high-end sweaters, it has become increasingly clear that short video clips are the future of ecommerce...
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This is the 13th episode of 16 Minutes, our weekly-ish news show where we quickly cover the top headlines of the week, the a16z Podcast way: what’s real, what’s hype from our vantage point in tech. This week, we cove...
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As online video platforms seek a business model beyond advertising, and short videos start to look more and more like commercials, it turns out that commerce may be video’s killer app. And not only could video apps bec...
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We’ve written and talked a lot about China as a laboratory for software-based innovation … especially given it leapfrogged the PC era directly to mobile. Below, we share 8 of our most interesting, under-the-radar...
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There’s a new era of AI consumer-based apps spreading around the world, though starting from China.